A downloadable story game

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PHYSICAL COPIES NOW AVAILABLE VIA INDIE PRESS REVOLUTION! (also available via the Ratti Incantati online store)

Art by Bodie Hartley.

"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever.  Adopt this dungeoneering strategy, and you’ll never be overloaded again."

A Simple Effective Play-Based Method To Banish Encumbrance Forever

This game is a tongue-in-cheek tribute to encumbrance rules and other tropes found in beloved dungeon-crawling games.

It is a GM-less storytelling game for 3 to 6 players, designed to be played in a few hours with polyhedral dice and no preparation.

Players in this game embody Adventurers who, as a group called a Party, have reached the last level of a Dungeon and defeated the Boss who presided over it. Play starts as Adventurers discover Loot you create. The objects you decide your Adventurer carries home makes up what you pack as their Final Inventory.

If Adventurers hold on to possessions that spark joy, they might feel invigorated and satisfied for the rest of their existence, or at least until their next adventure. But letting go of less emotionally charged but useful Belongings might prove to be a deadly mistake for the Party on their Journey Home.



It’s the transcript of a complete play session, edited for your enjoyment, to give you an overview of how the game works. This is inspired by the TRPG (Tabletalk Roleplaying Game) format popular in Japan.

Complete Rules

This includes the rules and everything you need to play the game in step-by-step instructions. This game is a collaborative storytelling game. You can jump straight to the GonParis Method and follow its Six Steps without prior reading. However, it works better if one player facilitates your first session by reading the rules in advance.

Play-Aids and Card Decks

You will find in the Appendix links to all the Play-aids and Card Decks in both JPG and PDF formats that you will need to play around a table.

Those are also included as a Miro board that you can copy to very easily play the game online.


A game designed by Kalum from The Rolistes Podcast.

Rules Editor: Chris S. Sims.

Graphic design: Francita Soto and Kalum 

Art by Bodie Hartley

Updated 13 days ago
CategoryPhysical game
Rated 5.0 out of 5 stars
(42 total ratings)
AuthorKalum from The Rolistes
TagsComedy, Dungeon Crawler, Fantasy, GM-Less, One-shot, Parody, story-game, Tabletop role-playing game


Get this story game and 118 more for $5.00 USD
View bundle
Buy Now
On Sale!
50% Off
$20.00 $10.00 USD or more

In order to download this story game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Paris Gondo - Card Decks v1.2 (Individual Cards) 222 kB
Paris Gondo - Card Decks v1.2 (Print Sheets) 1 MB
Paris Gondo - The Life-Saving Magic of Inventorying (Text-Only v1.4) - Play-Aids 846 kB
Paris Gondo - The Life-Saving Magic of Inventorying - Rule Book 32 MB

Community Copies

Support this story game at or above a special price point to receive something exclusive.

Community Program

I'm thankful for the generosity of fellow TTRPG designers who offer community copies of their creations. I'm glad to contribute too in a similar way. Feel free to grab one of these free copies of "Paris Gondo - The Life-Saving Magic of Inventorying", if you're going through a difficult time. 

Nothing will make me happier than helping you forget about your worries for a couple of hours thanks to my game.


Development log


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j'adore ce jeu. Merci beaucoup ✨

Merci pour ton enthousiasme et soutient. 



Awesome game! It's really easy to understand, it used AP examples very well, and I love how it flips a lot of sorts through and rearranges a lot of TTRPG tropes. I have a full review on TTRPGkids that breaks down a lot more detail, and I would definitely recommend - Paris Gondo 100% sparks joy, haha!


(1 edit)

Huge thanks for your review. 


(1 edit) (+2)

I cannot emphasize enough how much FUN I had playing this game! I played online, and the Miro board template included in the game was so slick and easy to use.

I also really liked the format of the game. I haven't read a game before that has a transcript of the playthrough before rules, and at first I considered skipping it to read the rules first because I thought I'd be confused, but then I thought "There's a reason the game is written this way, so I'll read it from the beginning and if I get confused, I can always skip to the end." But I was delighted to find that I understood the game really well from reading the transcript, and then reading the rules after just clarified things even more.

This game DEFINITELY sparked joy!

Edit: I've included the video of my playthrough!

Huge thanks for this enthusiastic review and for streaming a session of the game on Twitch. 

Feel free to to post here a permanent link to the video of your session. 


I just edited my comment to include the video, thank you so much!




This game was SO much fun to play! I wrote a review but also want to comment to tell anyone looking at it to buy it! I can't wait to play again with friends new to TTRPGs!

(also I learned the title is much more funny when you say it frenchly rather than overly north american with an aggressive s sound on the end)


Thanks for this encouraging review. 


I seize the opportunity to point out that a physical edition is now available via The Rolistes Big Cartel store. 




Paris Gondo - The Life-Saving Magic of Inventorying's title is a pun on a popular TV show. Instead of focusing on the adventurers' epic battles, this game is about inventory management and holding onto loot that sparks joy.

Thanks for your comment and noticing the pun. 



I was honestly and pleasantly surprised by the GonParis Method, a much deeper and very solid game lies beneath that facade of light-hearted parody.

It sparked a lot of joy at the table.


Huge thanks for this encouraging feedback. 


It's a bit frustrating how the parody/comedy aspect is the easiest to pitch but then I don't get the message across that the system can support cool stories. 

I guess running more and more game demonstrations is the best way to get that message across. 



This might just be the perfect one shot group game!

It took me far to long for the pun penny to drop, but the game passed the ‘ranting to my partner about how we need to get a group together ASAP’ test with alacrity!

Includes a full write up of a playthrough of the game/ “replay” from Session Zero to completion (my new favorite thing in games), as well as the full breakdown of the rules and mechanics, Play-Aids and Card Decks, which can be printed and cut out or used in PDF form.

Charming in universe intro with reviews of the The GonParis Method.

The Replay is an absolute delight to read and really captures the fun and gameplay in an engaging and entertaining manner. It’s worth the asking price on its own! 

The is a six-step game encompassing, dealing with safety tools and tone, creating your band of adventures and the dungeon and boss you just vanquished, making up loot and generating its stats, acting out the exchange and bargaining of the loot, playing out the dangerous journey home, and finally, determining the satisfaction and fulfilment of the character’s lives based on their feelings towards their goodies.

The rules are simple to follow and well explained with all manner of improvising and fun to be had at every step and I am absolutely sold!

The Ready-to-play Miro Board template features all the Play-aids and Card Decks. Copy it in your own Miro board and you will have everything you need to play is perfect for online play and most certainly sparks joy. 

The addition of art from Bodie Hartley (https://www.slowquest.com/) is absolutely glorious and fits the vibe of the game perfectly. 

In my review of the text-only version, I raised an concern about a sapient person, Phillipa the Fae, being dungeon loot in the replay, which has been addressed. In the new version she has been changed to Phillipa the Fae's Scrying Mirror of Long Distance Relationships through which she can communicate. 

This is one of those 'how was not already a thing?' things because it's such a great, fun idea it seems like it should always have existed!


I'm eternally grateful for your enthusiasm and support. 

This sparks joy.